This is the render for today's video:
Remember that we talk about two different ways of sharpen the roundness given by the subdivision surface, the first, adding edge loops (by pressing Ctrl+R) and the other one is increasing the Mean Crease from 0 to... the number that fits your preferences the best way.
A breakdown for the video:
- Fixing proportions for arm (by scaling o X axis) and chest (by decreasing it on the Y axis)
- Addition of the Subdivision surface modifier (Ctrl+2 or any number you wish to try)
- Addition of edge loops in order fo us to sharpen the excesive roundness given by Subdivision Surface
- Selecting edges to sharpen and then doing it by increasing the Mean Crease (N key to show up the right pannel and then go to Transform and find Mean Crease)
- Addition of a cylinder to create the exhasut pipes
If you want to download the .blend file for this tutorial, you can do it by clickin on the following link:
And here is the video:
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