This is the final render:
As you can see, there are some details that the texture has added to the whole robot, so it looks like a robot after the battle, and we get that by using the Displace modifier and playing with the Strengh of the texture (Clouds, by the way)
Here is a breakdown of the video:
- Model (draw, actually) of the logo from a base image and a single vertice.
- Material (golden) for the logo.
- Placing of the logo.
- Addition of the Displace modifier for the robot mesh.
- Modification of the strengh of the modificer over the mesh.
Here is the video:
Oh! and, by the way, the light part, it's just many planes with an Emission white material added.
And if you want the .blend file, you can download it from the following link:
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